Monday, 6 February 2012

Last Day Survey

1.  What was the hardest part of this class?

Finding out what the various nodes do in order to utilize them.

2.  What was the easiest part?

Modelling.

3. What was your favorite part?

Learning about displacement shaders. Geometry constantly went crazy.

4. What was your least favorite part?

Constant weekly blog updates.

5. What are your 5 favorite websites?

(Not in order)
www.reddit.com
www.cracked.com
www.9gag.com
www.newgrounds.com
www.ign.com

6. What are our 5 favorite forums?
 
hardwarezone
creativecow
gameaxis
sgclub
VRzone

7. Where do you go when you want to know more about VFX? ( not wiki or google)

creativecow
sidefx forums


8. How did you find out about VFX @ NYP

O level JAE booklet

9.  What is your favorite Movie / TV Show

Harry potter series/ HIMYM

10.  Whats is your favorite class @ NYP
 
 Advanced lighting.

Sunday, 5 February 2012

Assignment 2


Reference Picture:Durian


Final Rendered Image

Breakdown of Durian shader


Breakdown of stem shader



Reference Picture Lightning

Final Rendered Image

Breakdown of lightning shader


Monday, 5 December 2011

Sunday, 4 December 2011

Assignment 1

REFERENCE PEBBLE

MY PEBBLE


Breakdown 

Surface Breakdown

Displacement Breakdown



Wednesday, 30 November 2011

WIP: Pebble



Notes
I'm probably going to play around with the displacement and noise frequency to make it look less like a marble and more like a pebble.

 EDIT
Here are the WIP images i rendered.


Monday, 14 November 2011

Week 5: Assignment

I'll be working on a pebble for the assignment.
Shadows: Cast hard shadows
Specularity: Low diffused specular
Reflectivity: No
Material: Granite

It's an interesting subject to play around with as there 
are countless patterns to play with and make
many different types of pebbles.

Probably, I'll be using a granite pattern material and
using noise to change the patterns in various ways.
A ramp to display the colors.


Tuesday, 8 November 2011

Monday, 24 October 2011

Week 2 Pixie Exercise




Ka-Sheng
Mickey Mouse

Code Used

Display "myfirstrib.tiff" "file" "rgb"


Projection "perspective" "fov" 30
Translate 0 0 10

LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin
AttributeBegin
Color 0 1 1
Rotate 120 2 0 0
Translate -0.8 -1.8 0
Scale 0.4 0.5 0.5
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin
Color 0 1 1
Rotate 120 2 0 0
Translate 0.8 -1.8 0
Scale 0.4 0.5 0.5
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin
Color 1 0 0
Rotate 120 1 0 0
Translate 0 -1.1 1
Sphere 1 -1 1 360

AttributeEnd

WorldEnd

Ka-Sheng
Pac Man

Code Used
Display "pacman.tiff" "file" "rgb"

Projection "perspective" "fov" 30
Translate 0 0 10

LightSource "pointlight"
"from" [2 2 -3]
"intensity" [5]

WorldBegin

AttributeBegin
Color 1 0.9 0
Rotate 45 0 0 1
Translate 0 0 0
Scale 2.8 2.8 2.8
Sphere 1 0.5 10 270

AttributeEnd


AttributeBegin
Color 0 0 0
Rotate 0 0 0 1
Translate -0.1 1.5 2
Scale 0.3 0.3 0.3
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin
Color 1 1 1
Rotate 0 0 0 1
Translate 1 0 1
Scale 0.2 0.2 0.2
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin
Color 1 1 1
Rotate 0 0 0 1
Translate 2 0 1
Scale 0.2 0.2 0.2
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin
Color 1 1 1
Rotate 0 0 0 1
Translate 3 0 1
Scale 0.2 0.2 0.2
Sphere 1 -1 1 360

AttributeEnd

WorldEnd

 Ka-Sheng
1 UP

Display "Mush.tiff" "file" "rgb"

Projection "perspective" "fov" 30
Translate 0 0 10

LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin

AttributeBegin
Color 0 1 0
Rotate 0 0 0 1
Translate 0 0 0
Scale 1.8 1.4 2.2
Sphere 1 0.5 10 360

AttributeEnd

AttributeBegin
Color 1 1 1
Rotate 0 0 0 1
Translate 0 0.4 0.5
Scale 0.8 0.8 0.8
Sphere 1 0.5 10 360

AttributeEnd

AttributeBegin
Color 1 1 1
Rotate 0 0 0 1
Translate -1.2 0.1 0.35
Scale 0.3 0.6 0.1
Sphere 1 0.5 10 360

AttributeEnd

AttributeBegin
Color 1 1 1
Rotate 0 0 0 1
Translate 1.2 0.1 0.35
Scale 0.3 0.6 0.1
Sphere 1 0.5 10 360

AttributeEnd

AttributeBegin

Color 0.9 0.75 0.4
Translate 0 -1.4 0.3
Rotate 120 1 0 0
Scale 0.85 0.85 1
Sphere 1 -1 1 360

AttributeEnd

AttributeBegin
Color 0 0 0
Translate -0.35 -0.9 -0.4
Rotate 120 1 0 0
Scale 0.3 1.8 0.7
Sphere 0.2 -1 1 360

AttributeEnd

AttributeBegin
Color 0 0 0
Translate 0.35 -0.9 -0.4
Rotate 120 1 0 0
Scale 0.3 1.8 0.7
Sphere 0.2 -1 1 360

AttributeEnd


WorldEnd

Monday, 17 October 2011

Week 1 Practical

 Water Bottle
Material:Plastic
Reflectivity:Transparent
Shadows: Hard Shadows.
Highlights: Sharp

 
Pebble
Material: Granite
Reflectivity: None
Shadows: Hard, Flat
Highlights: Sharp.

Glass Block
Material: Glass
Reflectivity: Yes, Transparent
Shadows: Soft, mild shadows
Highlights: Sharp